Disassembled...

Mar. 6th, 2008

10:31 pm - 3DS MAX Nuclear explosive force in city...

Another attempt at a nuclear style blast. This time I made a little city block made of... blocks... and experimented with a little light for effect.

ENJOY!

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01:21 am - Modeling a nuclear style explosive force in 3DS MAX...

I spent all freaking evening trying to create this effect! Four+ hours of tinkering around with every conceivable part of 3DS MAX. But, finally, long past the time I should have gone to sleep, I finally accomplished EXACTLY what I set out to do!!

I've had a lot of special FX idea that require the illusion of some kind of explosive force radiating from a single point and spreading outward in a spherical shape. Everything from nuclear explosions to perhaps a character who could, say, punch the ground and create a devastating concussive force or producing a shattering scream (eg. Banshee).

That fact that the halo of purplish energy actually spreads out a tick faster than the actual shockwave was a pleasant mistake. A miscalculation on my part that made the effect all the more realistic!


Enjoy... I will attempt to use this to a more dramatic and entertaining effect at a later time. But for now... sleep. I'm only going to get a few hours of sleep as it is before I must be up for work.

Damn work... getting in the was of my 3Ding!



Thanks to [info]madhatterofoz for suggesting I use Google Video as opposed to YouTube. I think he is correct in that it plays at a slightly higher quality.

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Mar. 4th, 2008

11:06 pm - Ragdoll again... but with 3000% more awesome!

Another ragdoll physics animation. This particular sequence however, is one that I had planned since the first day I delved into the physics engine in 3DS Max (ie. yesterday). The ragdoll falls to his amusing death and you, the viewer gets to join him for the ride... until the end, that is, when you get to sit back and watch the carnage.

(FYI: This 8 seconds of animation took me well over an hour to render. Youtube makes the quality look like shit... the original is much more crisp).

ENJOY!



Man... I can't wait until I learn how to do animated blood spray FX! >:D

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07:54 pm - More ragdoll torture...

Cinematography is everything.

I took the same simple ragdoll physics test animation and played around with more dynamic (and interesting) camera work. Besides the cameras, the only other change to the animation was the color of the ragdoll. I made him blue to get better contrast.

These new views also help to demonstrate that the ball that launches the ragdoll is actual my first (and only) attempt at a chrome material.

The first video I set the camera on the side of the track and made it follow the ragdoll as he flung forward towards death...





The next is an attempt at having the camera follow him, from behind, for the entire animation (though, I need to work on my technique. The camera is shakey at times and may cause slight naseau)...

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