
It's coming along!
I have spent an ungodly amount of time on Ethan's hair (a tick under 60K polys), but I'm pretty happy with the results.
Next, I'm moving onto the body, which shouldn't be too difficult.
But the question is... will the 3Dis Characters have fingers?
GRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR!! Modeling Ethan is fookin's hard! I've spent an unreasonable amount of time on this already... and I barely have his hair done! I can't even get his damn hair to look right! O.o
It's like discovering Ethan all over again...
My brain is not feeling right again these days, so at least this is providing a worthwhile distraction.
And given my current brain-state, the choice of subject couldn't be more appropriate. -.-
Another quickie 10-minute sculpt in ZBrush (actually... it was more like 15-minutes, as I wasted so much freakin' time reworking the fangs... as you will see in the video)
I didn't intend for it to be a dog, it just sort of developed as time went on. At some point I was like. "OH! It kinda looks like a dog!" And then I consciously pushed it in that direction. That's the best part of this exercise... it's very stream-of-consciousness.
Here is the timelapse sculpting video on YouTube. It's about 1 min in length. I forgot to include the "turntable" at the end, that is why I included the front and side shots in the rendered image above.
ENJOY!!
After lurking in a number of ZBrush forums, I've discovered it is quite a popular thing to see what awesome things you can sculpt, as fast as possible, in 10, 20, or 30 minutes. Most often the sculpting process is recorded in a timelapse fashion so you can show off your work flow. (Zbrush actually has a recorder build right into the program).
So in a mere 10 minutes I produced the following...
And I uploaded my timelapse sculpting to YouTube to show off my process (~1 min)...
I sooooo love this stuff! I want to get uber good and then pretend like I can actually find a job doing this sort of thing. :X
For those counting...
Polygons: 524,288